![]() Although you’ll need Code Builder installed to use it, you can preview the interface here. In addition to its offerings for Code Builder and the Hour of Code, is also home to great computer science courses for grades K-12. Start your journey into Code Builder right where you left off during the Hour of Code! ![]() There are no new lessons, but students have a fairly simple toolbox that allows them to interact with various aspects of Minecraft and to command the Agent to do whatever they would like. Students will see a familiar interface to what they used during the Hour of Code and will also be able to import their final creations from that activity! You can learn more about that process here. If your students have completed the Hero’s Journey tutorial, this is the most natural place to start. Unique Feature: Import projects from Hero’s Journey! Each one is also unique, so where should you begin? Each includes a variety of tools, templates, or lessons for getting started. The platforms include, Scratch, Tynker, and Microsoft’s MakeCode. It’s a new tool that allows students and educators to connect a variety of coding platforms to the true 3D Minecraft experience. Whether you and your students are looking to expand to a whole day, a week, or a full course, Minecraft has you covered! Code Builder for Minecraft: Education EditionĬode Builder is also included with the purchase of Minecraft: Education Edition at no additional cost. My sincere hope is that classes that try the Hour of Code will be motivated to go beyond that first hour. Each provides a unique take on potential overlaps between coding and Minecraft. It is the sequel to previous years’ Designer and Adventure tutorials. Students are challenged to program the mysterious “Agent” who is their key to solving a set of increasingly challenging problems. With literally hundreds of Hour of Code tutorials available for students in grades K-12, it’s somehow still no surprise that Minecraft is the most popular! Hero’s Journey is the third tutorial created by in partnership with Microsoft. With the project, they will discover the power of the Python programming language as they store Olympic medal data in lists and use the pygal library to create an interactive chart.Last month, you had the opportunity to read about Hero’s Journey, the newest Minecraft tutorial for the Hour of Code! Now that Computer Science Education Week is upon us, it’s the perfect time to give our students that first look into the world of coding. Our project Charting champions is a great introduction to data visualisation and analysis for coders aged 15 and older. While they create the project, they learn about RGB colours, shape positioning with x and y coordinates, and decisions using if, else-if, and else code statements. With this project they create a game, using the p5 graphics library to draw a colourful target, and writing code so that the player scores points by hitting the target’s rings with arrows. Young people who have already done some Python coding can try out our project Target practice. Creators use CSS styling and animations to add interactivity, then they customise the cards with fancy fonts and colour gradients. With this, they create a webpage showing a set of cards that flip when a visitor’s mouse pointer hovers over them. For 11- to 14-year-olds who are already comfortable with HTML, the Flip treat webcards project is a fun option.
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